• How to Run a Turmoil in Thudor Game

    How to Run a Turmoil in Thudor Game By Evan Dine Politics are already difficult enough to discuss without any added medium, let alone making it the focus of a game like Dungeons & Dragons. Turmoil in Thudor aims to remedy this with a collection of strategies, resources, and game mechanics to create a controlled,…


  • Embodied Learning Through Role-Playing

    Embodied Learning Through Role-Playing By Dakota Hinchman The Turmoil in Thudor team has worked hard to provide a unique experience that is accessible to anyone regardless of their experience with Dungeons & Dragons. One of the main reasons for this is because the issues we’re discussing, the polarizing nature of politics and the difficulty of…


  • Debate Encounters

    Debate Encounters By Quinn Foster Introduction This debate encounter is the core gameplay component of the Turmoil in Thudor project. The goal of the debate encounters is to replace the major combat encounters that normally make the core of traditional Dungeons & Dragons one-shots with the conversations the project is trying to encourage. The challenge…


  • Player Leverages

    Player Leverages By Quinn Foster One of the new mechanics and background traits that Turmoil in Thudor utilizes is “Leverage.” As described in our character background generator, Leverage “is a special service, resource, or ability that points to your character’s origins and their role within their faction.” It is an important element of a player…